Mar 14, 2006, 10:10 PM // 22:10
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#1
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Ascalonian Squire
Join Date: Oct 2005
Location: Seattle
Guild: The Second Foundation
Profession: Mo/Me
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Setting the record straight...
MANY people may try to claim they INVENTED the all monk smite team and there is the possibility that this is serendipitously true and they and I came up with the build at the same time... I doubt it and will go on thinking this build has been invented, perfected, and proven to run true by The Second Foundation.
The second foundation has been running an all monk smite team for well over 10 months in HOH and limited GVG use. The build we run depends on the FoTM. The smite is like the Swiss army knife of Guild Wars. BUT there is one MAJOR flaw in this build and I will point that out down the road. First Ill be nice and share our current monk team. This build can handle IWAY, Blood Spike, E-denial, and Balanced. It can run into problem with ranger spike but if everyone is on target you can pwen Ranger spike too. Let's start off with the build
Smite Monk's
Monk/Necromancer
Divine Favor: 2
Smiting Prayers: 16 (12+4)
Blood Magic: 12
- Balthazar's Aura (Smiting Prayers)
- Signet of Judgment [Elite] (Smiting Prayers)
- Holy Strike (Smiting Prayers)
- Smite Hex (Smiting Prayers)
- Banish (Smiting Prayers)
- Consume Corpse (Death Magic)
- Shadow Strike (Blood Magic)
- Resurrection Signet ()
+5 Head +30 HP Wrap
Monk/Elementalist
Divine Favor: 2
Smiting Prayers: 16 (12+4)
Earth Magic: 12
- Balthazar's Aura (Smiting Prayers)
- Smite Hex (Smiting Prayers)
- Signet of Judgment [Elite] (Smiting Prayers)
- Holy Strike (Smiting Prayers)
- Ward Against Melee (Earth Magic)
- Aftershock (Earth Magic)
- Obsidian Flame (Earth Magic)
- Resurrection Signet ()
+5 Head +30 HP Wrap
Monk/Elementalist
Divine Favor: 2
Smiting Prayers: 16 (12+4)
Earth Magic: 12
- Balthazar's Aura (Smiting Prayers)
- Smite Hex (Smiting Prayers)
- Signet of Judgment [Elite] (Smiting Prayers)
- Holy Strike (Smiting Prayers)
- Ward Against Melee (Earth Magic)
- Aftershock (Earth Magic)
- Obsidian Flame (Earth Magic)
- Resurrection Signet ()
+5 Head +30 HP Wrap
Monk/Mesmer
Divine Favor: 2
Smiting Prayers: 16 (12+4)
Domination Magic: 9
Illusion Magic: 9
- Smite Hex (Smiting Prayers)
- Signet of Judgment [Elite] (Smiting Prayers)
- Holy Strike (Smiting Prayers)
- Mantra of Signets (Inspiration Magic)
- Imagined Burden (Illusion Magic)
- Cry of Frustration (Domination Magic)
- Shame (Domination Magic)
- Resurrection Signet ()
+5 Head +30 HP Wrap
Monk/Mesmer
Divine Favor: 2
Smiting Prayers: 16 (12+4)
Domination Magic: 12
- Smite Hex (Smiting Prayers)
- Signet of Judgment [Elite] (Smiting Prayers)
- Holy Strike (Smiting Prayers)
- Mantra of Signets (Inspiration Magic)
- Power Leak (Domination Magic)
- Cry of Frustration (Domination Magic)
- Empathy (Domination Magic)
- Resurrection Signet ()
+5 Mana + 30 HP On staff
Elementalist/Monk
Energy Storage: 9 (8+1)
Fire Magic: 16 (12+4)
Healing Prayers: 10
- Ether Prodigy [Elite] (Energy Storage)
- Meteor (Fire Magic)
- Fireball (Fire Magic)
- Conjure Flame (Fire Magic)
- Incendiary Bonds (Fire Magic)
- Rodgort's Invocation (Fire Magic)
- Heal Party (Healing Prayers)
- Resurrection Signet ()
+5 Head +30 HP Wrap
Monk/Mesmer
Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 10
- Mantra of Recall [Elite] (Inspiration Magic)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Contemplation of Purity (Divine Favor)
- Divine Boon (Divine Favor)
- Protective Spirit (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Reversal of Fortune (Protection Prayers)
+5 Head +30 HP Wrap
Monk/Mesmer
Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 10
- Mantra of Recall [Elite] (Inspiration Magic)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Contemplation of Purity (Divine Favor)
- Divine Boon (Divine Favor)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Reversal of Fortune (Protection Prayers)
How you play this build is VERY important. First you have 2 forms of spike damage. You have the one most nublet GW's players see the SoJ spike. Good but hard to kill with. Your better off having 1 person SOJ, the rest run Obsidian flame or whatever other form of spike they have then everyone running SoJ. The other, MOST important spike is the holy strike spike. You have one person calling targets. Then another person will call a signet. The rest of the team swarms the target and hits them with a Holy strike for 116 damage ea. In likes the one weakness I talked about before. A very good team can see who the damage is going to hit and they can try to keep up that target. Regardless you do SO much damage that most of the time it overwhelms the healers and you get the kill. Don't forget about your AOE damage :P
On the defensive side you have your Ward vs. melee, your Smite hex and the Air ele to blind warriors. The /Mesmer's run AOE interrupt for Blood spike/Alter interrupts. Just to add to the already nice knockdown you get from SOJ.
The build is not easy to run but it is dam fun once you get it down. I am only hinting at how you run the attack and the defensive sides of this build.
In the past TSF did not want to share our build, sure people can sit and watch you and copy your skills down BUT telling some one the details of HOW we run it was more important the what we have on our skill bar. With how GW's and PVP in Heroes has gone people now run very limited specialize FotM if you will builds that any PUG team can throw together in a few minutes. This build is the exact opposite. This is a build made for guilds with great teamwork to run and show that you can run an all monk team and dominate in Heroes.
If you have read this far I am more then happy to answer any questions you may have
-Dion Star
tsfguild.com
Last edited by Dion Star; Mar 14, 2006 at 10:15 PM // 22:15..
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